Friday 21 December 2012

Border Princes Campaign 7: Standard Map Sections

Right, while there has been some progress on building the 'special' terrain for the campaign, we have decided to kick the campaign off anyway.  In part, because we just 'can't wait', and in part because there is a chance that we will not end up contesting/fighting over all the special terrain sections anyway.  If/when battles are to be fought in a special terrain section, we will have a 'working bee' to build the required terrain before organizing the game.  What is most important till then is making sure we have all the BASIC terrain available.  This post is about the STANDARD map sections and the way they function in the CAMPAIGN PHASE of the game.

The scenario charts to determine the most likely scenario in a particular terrain section can be found here, and I will soon put terrain charts for choosing battlefield terrain for each territory here.



Forest terrain sections are fairly straightforward in the campaign phase.  We are going to make forest sections count as DIFFICULT TERRAIN for purposes of moving on the campaign map, but ONLY on a roll of 1 (rather than 1 or 2, as is the case with all other special terrain sections).  Obviously the scenarios and terrain used in battles fought in forested sections involve many more trees, and skirmish/ambush style fighting.



Bridges make up small map sections unto themselves and represent crossings reliable and wide enough that they allow armies (along with their supply lines, etc.) to cross rivers without making DIFFICULT TERRAIN tests in the CAMPAIGN PHASE.  If a territory with a bridge is RAZED, then the bridge is useless and difficult terrain tests must be used to cross the river (failed on a 1 or 2) until that territory has been RECOVERED.  When bridges are RAZED, it is important to note which bank of the river is occupied by the banner in question.  Bridges tend to be areas of high tactical significance and as such are often well guarded or destroyed.



Roads represent the most well-travelled and best maintained trade-routes which criss-cross the Border Princes, and as such are the most settled parts of a sparsely populated land.  There are no special rules for roads, but the long irregular shape of road territories mean that they facilitate the rapid movement of banners across the campaign map.



Rivers, like roads, facilitate rapid travel due to their long irregular shape, as troops march along clear beaches/river banks.  However, CROSSING rivers is difficult for armies and their supplies, and crossing a river requires a DIFFICULT TERRAIN test (fail on 1 or 2).



Mountains represent the peaks of the Black Mountains and World's Edge Mountains which mark the Northern and Eastern boundaries of the Border Princes.  Mountains are notoriously difficult to traverse, and EVERY TIME a banner enters a mountain territory (even if they are entering one mountain territory from another mountain territory) that banner must make a DANGEROUS TERRAIN CHECK (fails on 1 or 2).



Marshes  represent soggy ground through which it is difficult to manouvere armies.  As such, banners entering the Blood River Bogs (the only marsh territory on this map) must make a difficult terrain test (failed on 1 or 2).

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